#its been a while since i posted anything at all
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voidsuites · 2 days ago
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FANTASY-THEMED BOT RELEASE !!! (12/20/24) ⌢ ✨ .ᐟ
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art donaldson ・゜゜・.angelic inquisitions. he's your guardian angel. while he's not as naïve as he appears to be, art is not as well-versed in some parts of human culture as he is in others. you've opted to give him some hands-on experience when it comes to the more... romantic side of humanity, and that alone in and of itself is more daunting than anything he's done. you'll just have to forgive him if your lesson ends with him short-circuiting any electronics in the area... it's really not his fault.
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art donaldson ・゜゜・.siren song. in a small, seaside town like new rochelle, tales of sirens are shared as warnings— and as reasoning for their curfew as soon as the sun sets over the sea cliffs. no one has spotted in one in decades since the town's formation, but no one dares to investigate if the infamous mythological creatures truly reside in the waters that span their coast... all until art's curiosity gets the best of him. what's the point of being wary of something if it doesn't truly exist? he'll quickly come to learn that some legends are based in fact, not fiction.
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patrick zweig ・゜゜・.bones and all. you knew patrick was the same as you the moment your eyes met; you don't live with something like vampirism your entire life and not know how to spot it in others. still, with patrick came understanding, and with understanding came connection. still, it doesn't help to soothe the ache that's left whenever your true nature manages to slip out, but patrick would never hold something like that against you. with you both being vampires, there's nothing guaranteed for the two of you in terms of safety and security, and patrick would never forgive himself if you got hurt. everything he does— every thought, every action, every unnecessary breath from lungs that don't require air— is for you.
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patrick zweig ・゜゜・.post-full-moon blues. patrick's always a bit irritable and clingy after the full moon leaves its toll on his body, so his routine of trudging in at the wee hours of the morning is all but commonplace at this point. just because it was patrick underneath all the fur, teeth, and claws didn't mean that he was any better than the overactive golden retriever that belonged to the grocer in town, and that fact is all the more apparent when he comes in smelling like the woods, dirt, and wet dog (not that you'd ever tell him that). but sleep disturbances and handsy touches aside...he's had a long night. give him a little break.
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tashi duncan ・゜゜・.staking her claim. most vampires weren't dumb enough to encroach on what tashi's claimed as hers— not when she's been around for as long as she has. but when some fledgling vampire at the club she's taken you to puts his hands on her human... it's more than enough to make the vampiress seethe. maybe she should have chosen some other place to take you to— somewhere older, cleaner, and that served more dignified vampires like herself who understood their kind's customs. tashi doesn't share, nor does she ever plan to, and she's more than willing to prove that for all to see.
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got a request? go ahead and leave em here :) THANK YOU GUYS SO SO MUCH FOR FOR 7.2K! that number is so crazy i'm still processing it... thank you thank you thank you!!!! these were so much fun to make omg especially the patrick ones... patrick zweig "bones and all"... definitely hope i can make some more bots like this in the future! shoutout to 🥧 anon fr and juliana and diya and lee and the countless other anons who send requests both on here and on my request form... u all do the most and keep this thing going lol. love you guys! <333333
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qwertyprophecy · 2 days ago
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Mortholme Post-Mortem
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The Dark Queen of Mortholme has been out for two weeks, and I've just been given an excellent excuse to write some more about its creation by a lenghty anonymous ask.
Under the cut, hindsight on the year spent making Mortholme and answers to questions about game dev, grouped under the following topics:
Time spent on development Programming Obstacles Godot Animation Pixel art Environment assets Writing Completion Release
Regarding time spent on development
Nope, I’ve got no idea anymore how long I spent on Mortholme. It took a year but during that time I worked on like two other games and whatever else. And although I started with the art, I worked on all parts simultaneously to avoid getting bored. This is what I can say:
Art took a ridiculous amount of time, but that was by choice (or compulsion, one might say). I get very excitable and particular about it. At most I was making about one or two Hero animations in a day (for a total of 8 + upgraded versions), but anything involving the Queen took multiple times longer. When I made the excecutive decision that her final form was going to have a bazillion tentacles I gave up on scheduling altogether.
Coding went quickly at the start when I was knocking out a feature after another, until it became the ultimate slow-burn hurdle at the end. Testing, bugfixing, and playing Jenga with increasingly unwieldy code kept oozing from one week to the next. For months, probably? My memory’s shot but I have a mark on my calendar on the 18th of August that says “Mortholme done”. Must’ve been some optimistic deadline before the ooze.
Writing happened in extremely productive week-long bursts followed by nothing but nitpicky editing while I focused on other stuff. Winner in the “changed most often” category, for sure.
Sound was straightforward, after finishing a new set of animations I spent a day or two to record and edit SFX for them. Music I originally scheduled two weeks for, but hubris and desire for more variants bumped it to like a month.
Regarding programming
The Hero AI is certainly the part that I spent most of my coding time on. The basic way the guaranteed dodging works is that all the Queen’s attacks send a signal to the Hero, who calculates a “danger zone” based on the type of attack and the Queen’s location. Then, if the Hero is able to dodge that particular attack (a probability based on how much it's been used & story progression), they run a function to dodge it.
Each attack has its own algorithm that produces the best safe target position to go to based on the Hero’s current position (and other necessary actions like jumping). Those algorithms needed a whole lot of testing to code counters for all the scenarios that might trip the Hero up.
The easiest or at least most fun parts for me to code are the extra bells and whistles that aren’t critical but add flair. Like in the Hero’s case, the little touches that make them seem more human: a reaction speed delay that increases over time, random motions and overcompensation that decrease as they gain focus, late-game Hero taking prioritising aggressive positiniong, a “wait for last second” function that lets the Hero calculate how long it’ll take them to move to safety and use the information to squeeze an extra attack in…
The hardest attack was the magic circle, as it introduced a problem in my code so far. The second flare can overlap with other attacks, meaning the Hero had to keep track of two danger zones at once. For a brief time I wanted to create a whole new system that would constantly update a map of all current danger zones—that would allow for any number of overlapping attacks, which would be really cool! Unfortunately it didn’t gel with my existing code, and I couldn’t figure out its multitudes of problems since, well…
Regarding obstacles
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Thing is, I’m hot garbage as a programmer. My game dev’s all self-taught nonsense. So after a week of failing to get this cool system to work, I scrapped it and instead made a spaghetti code monstrosity that made magic circle run on a separate danger zone, and decided I’d make no more overlapping attacks. That’s easy; I just had to buffer the timing of the animation locks so that the Hero would always have time to move away. (I still wanted to keep the magic circle, since it’s fun for the player to try and trick the Hero with it.)
There’s my least pretty yet practical solo dev advice: if you get stuck because you can’t do something, you can certainly try to learn how to do it, but occasionally the only way to finish a project within a decade to work around those parts and let them be a bit crap.
I’m happy to use design trickery, writing and art to cover for my coding skills. Like, despite the anonymous asker’s description, the Hero’s dodging is actually far from perfect. I knew there was no way it was ever going to be, which is why I wrote special dialogue to account for a player finding an exploit that breaks the intended gameplay. (And indeed, when the game was launched, someone immediately found it!)
Regarding Godot
It’s lovely! I switched from Unity years ago and it’s so much simpler and more considerate of 2D games. The way its node system emphasises modularity has improved my coding a lot.
New users should be aware that a lot of tutorials and advice you find online may be for Godot 3. If something doesn’t work, search for what the Godot 4 equivalent is.
Regarding animation
I’m a professional animator, so my list of tips and techniques is a tad long… I’ll just give a few resource recommendations: read up on the classic 12 principles of animation (or the The Illusion of Life, if you’d like the whole book) and test each out for yourself. Not every animation needs all of these principles, but basically every time you’ll be looking at an animation and wondering how to make it better, the answer will be in paying attention to one or more of them.
Game animation is its own beast, and different genres have their own needs. I’d recommend studying animations that do what you’d like to do, frame by frame. If you’re unsure of how exactly to analyse animation for its techniques, youtube channel New Frame Plus shows an excellent example.
Oh, and film yourself some references! The Queen demanded so much pretend mace swinging that it broke my hoover.
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Regarding pixel art
The pixel art style was picked for two reasons: 1. to evoke a retro game feel to emphasise the meta nature of the narrative, and 2. because it’s faster and more forgiving to animate in than any of my other options.
At the very start I was into the idea of doing a painterly style—Hollow Knight was my first soulslike—but quickly realised that I’d either have to spend hundreds of hours animating the characters, or design them in a simplistic way that I deemed too cutesy for this particular game. (Hollow Knight style, one day I’d love to emulate you…)
I don’t use a dedicated program, just Photoshop for everything like a chump. Pixel art doesn’t need anything fancy, although I’m sure specialist programs will keep it nice and simple.
Pixel art’s funny; its limitations make it dependent on symbolism, shortcuts and viewer interpretation. You could search for some tutorials on basic principles (like avoiding “jaggies” or the importance of contrast), but ultimately you’ll simply want to get a start in it to find your own confidence in it. I began dabbling years ago by asking for character requests on Tumblr and doodling them in pixels in whatever way I could think of.
Regarding environment assets
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The Queen’s throne room consists of two main sprites—one background and one separate bit of the door for the Hero disappear behind—and then about fifty more for the lighting setup. There’s six different candle animations, there’s lines on the floor that need to go on top of character reflections, all the candle circles and lit objects are separated so that the candles can be extinguished asynchronously; and then there’s purple phase 2 versions of all of the above.
This is all rather dumb. There’s simpler ways in Godot to do 2D lighting with shaders and a built-in system (I use those too), but I wanted control over the exact colours so I just drew everything in Photoshop the way I wanted it. Still, it highlights how mostly you only need a single background asset and separated foreground objects; except if you need animated objects or stuff that needs to change while the game’s running, you’ll get a whole bunch more.
I wholeheartedly applaud having a go at making your own game art, even if you don’t have any art background! The potential for cohesion in all aspects of design—art, game, narrative, sound—is at the heart of why video games are such an exciting medium!
Regarding writing
Finding the voices of the Queen and the Hero was the quick part of the process. They figured that out they are almost as soon as writing started. I’d been mulling this game over in my mind for so long, I had already a specific idea in mind of what the two of them stood for, conceptually and thematically. When they started bantering, I felt like all I really had to do was to guide it along the storyline, and then polish.
What ended up taking so long was that there was too much for them to say for how short the game needed to be to not feel overstretched. Since I’d decided to go with two dialogue options on my linear story, it at least gave me twice the amount of dialogue that I got to write, but it wasn’t enough!
The first large-scale rewrite was me going over the first draft and squeezing in more interesting things for the Queen and the Hero to discuss, more branching paths and booleans. There was this whole thing where the player’s their dialogue choices over multiple conversations would lead them to about four alternate interpretations of why the Queen is the way she is. This was around the time I happened to finally play Disco Elysium, so of course I also decided to also add a ton of microreactivity (ie. small changes in dialogue that acknowledge earlier player choices) to cram in even more alternate dialogue. I spent ages tinkering with the exact nuances till I was real proud of it.
Right until the playtesters of this convoluted contraption found the story to be unclear and confusing. For some reason. So for my final rewrite, I picked out my favourite bits and cut everything else. With the extra branching gone, there was more room to improve the pacing so the core of the story could breathe. The microreactivity got to stay, at least!
A sample of old dialogue from the overcomplicated version:
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Regarding completion
The question was “what kept me going to actually finish the game, since that is a point many games never even get to meet?” and it’s a great one because I forgot that’s a thing. Difficulties finishing projects, that is—I used to think it was hard, but not for many years. Maybe I’ve completed so many small-scale games already that it hardly seems that unreasonable of an expectation? (Game jams. You should do game jams.)
I honestly never had any doubt I was going to finish Mortholme. When I started in late autumn last year, I was honestly expecting the concept to be too clunky to properly function; but I wished to indulge in silliness and make it exist anyways. That vision would’ve been easy to finish, a month or two of low stakes messing around, no biggie. (Like a game jam!)
Those months ran out quickly as I had too much fun making the art to stop. It must’ve been around the time I made this recording that it occurred to me that even if the game was going to be clunky, it could still genuinely work on the back of good enough storytelling technique—not just writing, but also the animation and the Hero’s evolving behaviour during the gameplay segments which I’d been worried about. The reaction to my early blogging was also heartening. Other people could also imagine how this narrative could be interesting!
A few weeks after that I started planning out the narrative beats I wanted the dialogue to reach, and came to the conclusion that I really, really wanted it to work. Other people had to see this shit, I thought. There’s got to be freaks out there who’d love to experience this tragedy, and I’m eager to deliver.
That’s why I was fine with the project’s timeline stretching out. If attention to detail and artistry was going to make this weird little story actually come to life, then great, because that’s exactly the part of development I love doing most. Projects taking longer than expected can be frustrating, but accepting that as a common part of game dev is what allows confidence in eventual their completion regardless.
Regarding release
Dear anonymous’s questions didn’t involve post-release concerns, but it seems fitting to wrap up the post-mortem by talking about the two things about Mortholme's launch that were firsts for me, and thus I was unprepared for.
1. This was the first action game I've coded. Well, sort of—I consider Mortholme to be a story first and foremost, with gameplay so purposefully obnoxious it benefits from not being thought of as a “normal” game. Still, the action elements are there. For someone who usually sticks to making puzzle games since they’re easier to code, this was my most mechanically fragile game yet. So despite all my attempts at playtesting and failsafes, it had a whole bunch of bugs on release.
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Game-breaking bugs, really obvious bugs, weird and confusing bugs. It took me over a week to fix all that was reported (and I’m only hoping they indeed are fully fixed). That feels slow; I should’ve expected it was going to break so I could’ve been faster to respond. Ah well, next time I know what I’ll be booking my post-release week for.
2. This was my first game that I let players give me money for. Sure, it’s pay-what-you-want, but for someone as allergic to business decisions as I am, it was a big step. I guess I was worried of being shown that nobody would consider my art worth financial compensation. Well, uh, that fear has gone out of the window now. I’m blown away by how kind and generous the players of Mortholme have been with their donations.
I can’t imagine it's likely to earn a living wage from pouring hundreds of hours into pay-what-you-want passion projects, but the support has me heartened to seek out a future where I could make these weird stories and a living both.
Those were the unexpected parts. The part I must admit I was expecting—but still infinitely grateful for—was that Mortholme did in fact reach them freaks who’d find it interesting. The responses, comments, analyses, fan works (there’s fic and art!! the dream!!), inspiration, and questions (like the ones prompting me to write this post-mortem) people have shared with me thanks to Mortholme… They’ve all truly been what I was hoping for back when I first gave myself emotions thinking about a mean megalomaniac and stubborn dipshit.
Thank you for reading, thank you for playing, and thank you for being around.
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to-the-stars8 · 2 days ago
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Home For the Holidays
Jason Todd & Dick Grayson & Tim Drake All Chapters Ao3
A/N: Just a little Christmas story for the holidays I thought I would post. I don't know if I'll finish it before Christmas or at all, but we will definitely see how it goes! Sorry if the characters are a little OOC, I just wanted to try something new--tho I did try to stick with the og characteristics as much as I could. Also, I'm kind of keeping it sort of to the original timeline, which is why it's set in the 90s.
Jason, Tim, and Dick are stuck in the middle of who-knows-where with little to no money and only five days til Christmas. Not to mention, tensions are high between them, so they have to come together to figure out a way to get home.
December 20, 1992, Reno, NV
Last Christmas was playing on the radio in the motel room as Jason took a drag off a cigarette while he watched Tim try a kickflip for the third time in a row. The plastic lawn chair he was sitting on was rocking back and forth on its feeble legs. He could hear Dick arguing with Bruce on the guest room phone inside, and it was getting heated. Eventually, the conversation ended with Dick calling Bruce a shit father and slamming the phone down. Tim must have heard it from his spot in the parking lot by the way he gave Jason a questioning look but didn’t say anything. 
A few minutes later, Dick stepped out of the room. He sucked in a fresh breath of Reno air before exhaling slowly. It was something he had been doing lately to try and calm down, but, this time, it didn’t seem to be working. 
Taking another drag of his cigarette, he offered it to Dick who declined it with a slight wave of his hand. Jason raised his eyebrows in an ‘you’re loss’ gesture before asking, “What did our dear old Dad say?”
By the sour look on Dick’s face, it hadn’t been anything good. “He’s on some mission and can’t come. He’ll try to get in contact with Alfred, but I doubt he will if it’s not urgent. He also bitched at me for not calling on a ‘secure’ line.”
Jason was all but surprised. Bruce picked and chose when he wanted to be a loving father. Flicking away the bud of his cigarette, he finally said, “This place is too expensive to stay at, even though it’s a fuckin’ dump.” 
“We’ll figure something out,” Dick said, trying to be calm. “I’d like to be home for Christmas. We should be home for the holidays.”
For some reason, that annoyed Jason and he snapped back, “And how are we gonna get there, Richard? Right now, I got thirty dollars to my name, and I would bet that thirty dollars that you got less. I doubt the kid has anything to offer other than piss-poor skateboarding skills.”
“I can hear you, asshole,” Tim shouted across the parking lot. 
Jason ignored him before saying slowly to Dick, “Just give up the Christmas idea.”
“Just because you and Bruce don’t like each other, doesn’t mean he doesn’t like us.”
Dick was sure Jason would have gotten up to hit him just by the look on his younger brother’s face. Standing suddenly, Jason glared down at Dick before turning on his heel to stalk off. Dick, feeling guilty, tried to call him back, but it was useless. With a huff, he retreated into the room. The door slammed shut behind Dick, making Tim jump. 
It had been like a cycle of arguing before coming to a truce since the end of the mission, and Tim had just started to wait until the next time they would blow up at each other. He couldn’t picture Jason keeping any kind of positive attitude of any kind, and Dick didn’t really have the sort of temper that could tolerate anything but happiness and complacency. At the end of it all, it left Tim annoyed, Jason stomping off, and Dick trying not to blow up. 
With a sigh, Tim went to do another kickflip.
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tmasc-confessions · 12 hours ago
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I do not feel safe in the trans/queer dating scene at all. I've been assaulted multiple times by cis people and transfeminine people at equal rates. I've rarely been believed, and after talking about one of my assaulters, was repeatedly asked if I'm just trying to 'unperson' my ex, (because she was a trans girl).
Theres this idea that trans men can only be assaulted by cis men, but thats not true. I do not feel at home in my community. I constantly see dykebreaking, boybreaking, fake boy, ftm humiliation posted all the time, and while I'm not one to judge people's kinks the constant untagged rape fantasies has started becoming overwhelming.
I feel like there is no universe in which i can have a vagina and not be sexualised for it but I'm terrified of bottom surgery.
I just want this stupid bullshit to end, I need help and I probably won't ever get it because i'm too much of a coward to do anything but stealth, because i feel like the second someone finds out I have a vagina I'll get assaulted again.
Because of this stupid fucking fear I can't get the support i need from other trans people. I feel like I'm hiding a shameful secret, when its just typical transmasc anatomy.
I feel what you mean, the “-breaking” posts are absolutely disgusting and, imo, just plainly misogynistic and/or transandrophobic (why is still partially misogyny, but, y’know, important distinction I feel). I’d recommend you use the Tumblr word filtering system (not the tagging one!), since maybe that could help you not see them as often?
As for the nobody believing you thing… unfortunately, I’ve been in that exact situation. All I could say is that if the people you surround yourself with are so deep in identity politics that they refuse to acknowledge that she hurt you like that, it might be worth trying to find new friends.
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autismsupersoldier · 4 months ago
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immediately thought of him
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fatedroses · 4 months ago
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And some days, I just wish you wouldn't look at me at all.
#ffxiv#sketch#wol#meteor survivor#zenos yae galvus#adventurer zenos#oh no#its the consequences of his actions#everything is fine until the only man on the star you care about looks at you with the same contempt your father did#(Meteor's not doing it intentionally- its a reflex after he comes back for quite a bit)#and zenos is getting bodied because its been a while since... you know... him being able to really feel anything at all#and no- its not him regretting anything that had to do with varis- just him regretting the thought meteor could look at him like that#little does Meteor know he's emotionally bodying the man he's trying to be cordial with#its a little okay because in how I write adventurer zenos this serves as one of his main wake-up calls to make some changes#and realizing both the mistakes he's made with meteor and that meteor hating him in any way is actually -not at all- what he wants#but not okay on the end that every time meteor does this he has to watch zenos actively dissociate right in front of him#until zenos just kinda autopilots and walks away#the second time (or perhaps third) in the last 11 years that zenos has felt regret to any major capacity-#on meteor's end I just enjoy seeing the progression of the WoL through subtext#and why meteor is willing to even entertain the idea despite how much he hates zenos- his decisions and the path he's walked#is the realization that there is high chance that he could actually be a direct catalyst for zenos' growth#and the realization the wol has that they were the only one zenos has ever genuinely reached out to#besides- i just like the idea of having your equal other half fighting back to back with you- or being able to handle threats you cant#and i find their dynamic neat- of meteor not forgiving zenos but giving him his last chance- and growing to enjoy being around him#and zenos being able to work on moving past being the weapon or the monster- finding the connections he's longed for#and giving himself purpose to finally truly just live- for him to learn to experience and have the freedom to find what he enjoys#(and curiously him having estinien's brand of accidently helping people even in StB gives me ideas...)#but enough tag ranting- ill get to zenos' actual adventuring in another post lol
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animelover329 · 10 days ago
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Ok, I did more work to actually put this together. It's still ABSOLUTELY MINDBLOWING to me that everything happens in less than 2 years. No wonder Jessica thought Bella was pregnant at the wedding.
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cinnaminsvga · 10 months ago
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Harana Preview | Jungkook
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harana (n.): the act of wooing someone by serenading them
→ summary:
Unwilling to settle down with you after five years of dating, Jeon Jungkook decides to break up to chase after his dreams. In the aftermath, you leave your hometown, desperate to forget your past and relearn what it means to be on your own. Two years later while on your way to work, you pass by a familiar voice singing songs about a girl he had left behind.
{or alternatively: Jungkook still sings the love songs that he wrote for you. He still means them, too.}
→ genre: busker!au, exes to lovers, fluff, angst → warnings: jimin is insane and kinda crude (he has some issues going on), jungkook is a pathetic wet bunny but he's trying his best, so much yearning, ambiguous ending??? but my god there is hope!! the humanity of it all!! → words: anticipated 10-15K → a/n: what da hell who is she... HEY SO its been a while since ive written anything longer than 2k words and i really wanted to get back into writing, if only for practice... plus this is part of my heart full of hugot series that i teased literally eons ago and i want to finish it before the year ends... pray for my sanity ( ; ω ; )
part of the “heart full of hugot” series
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As you struggle to pull yourself together, a familiarly loud voice rings outside the edge of your consciousness. “Hey, Y/N! Fancy seeing you here…” Jimin greets you, his usual jovial demeanor halting midway when he sees your panicked expression. He clears his throat, perplexed. “Umm… Are you alright there, girl? You’re looking a little pale.”
You do not even have the mental capacity to wonder why Park Jimin was miraculously early to his shift, nor why he seems genuinely worried for you. Rather, all you can do is wave him off and use what little time you have before the restaurant opens to steel yourself for hours of melodious torture. 
“I’m fine, Park. You should get to work,” you grit out, wiping your sweaty palms on your uniform. Normally, Jimin would have teased you about the obvious wrinkles on your skirt. 
“You’re not the boss of me,” Jimin huffs, always the contrarian. He thinks better of it, however, and softens his tone. “Are you feeling sick or something? You look like you just saw a ghost.”
You freeze, perhaps giving yourself away a little. “I’m fine,” you repeat. 
“You know, if you refuse to elaborate, I’m going to have to retract your shower privileges,” Jimin taunts with a smirk. 
You feel a migraine growing by your temple, making you wince. God, why must men be the source of all your problems?
“I’m just… a little annoyed by the busker outside the restaurant,” you eventually admit, trying to be vague. Unfortunately for you, Jimin hates beating around the bush and would never take your crap if he knows something is up.
Unable to withstand the weight of his unimpressed stare, you continue, “He was someone I used to know, that’s all.” You aren’t going to be any more specific than that, though you imagine Jimin gets the picture. You zip your lips, hoping to whoever is causing you pain that Jimin would somehow let the matter drop and leave you to your misery.
You brace yourself for his onslaught of questioning to come, and… it doesn’t happen. Instead, when you glance at Jimin, he is mysteriously stone faced. You wait for him to speak for what feels like a few minutes, but he doesn’t show any signs of wanting to tease or ridicule you. He simply watches you with a pensive expression. You can barely stop yourself from staring back at him, slack-jawed at his silence. 
Of course, you aren’t just going to question your luck, or what little you have at least. So, you stay silent back and purse your lips uncomfortably.
Finally, Jimin seems to snap out of his strange reverie. He fixes you with a bizarrely sympathetic grin, patting you affectionately on the back. “I see… Well, if you ever need a drink tonight, head over to the bar for a little sip. I got you covered,” is all he says in response before sashaying away. 
That was so fucking weird. You want to chase after him, perhaps beat the truth out of him. Jimin is nothing but a scheming dick, and you aren’t about to let him roam free with such sensitive information about yourself. Just as you’re about to stomp his ass (perhaps to relieve some of the building tension from your weary soul), your manager pops his head from his office door. 
“Y/N! Make sure you’re logged into the booking system. There’s going to be a party of 20 coming in about an hour,” he reminds you, shooting you an apologetic look. You nod back with a sigh, swiping the booking tablet from the hostess desk and scrolling through the logs. Sure enough, it is going to be a busy night despite being a Monday evening. Perhaps a little busier than usual, in fact.
Whatever. You will use whatever distraction you can get, and perhaps the approaching noise from the restaurant patrons will be enough to drown out the sound of his voice. 
You aren’t religious by any means, but you pray to whatever higher power exists that Jeon Jungkook doesn’t somehow decide to enter the restaurant. Stay outside, you plead. Outside the restaurant and your life, if possible.
Throughout the evening, you do your best to push aside the memories that threaten to resurface. You greet customers with a smile, lead them to their tables, and ensure their dining experience is pleasant despite the anxiety poisoning your insides. It's a routine you've perfected over time, a shield against the chaos of your emotions.
As the night wears on, you can feel Jimin's eyes on you from across the restaurant. You sneak glances back at him, and you blanch at his pitying gaze. If the restaurant had been slightly less crowded, you would have flipped him off. 
He’s probably enjoying my suffering, you think darkly. Unwilling to give him the satisfaction, you straighten up and do your best to appear more unaffected. Just as you do so, you can hear Jungkook perfectly hitting a soulful high note. 
“I’m so sorry for thinking I was strong,” you whisper to the universe. “Forgive me for my insolence.” You clench your fist in anguish, ignoring the confused looks from the customers in front of you. 
By the time your shift comes to a close, you are completely and utterly drained. You feel like a snail that has been continuously salted over the past eight hours, and you cannot help but cheer in relief when the clock finally strikes two in the morning. You have to wait for the last few diners to make their leave, but otherwise you are ready to let your bed swallow you whole. 
You stand by your hostess desk, leaning your head against it with a defeated sigh. Jungkook’s voice had died down only a few minutes ago, and you hope that by this point he has mercifully left the premises. You want to take a peek to make sure, but just as you’re about to make your way to the door, you feel a hand on your shoulder stop you in your tracks.
“‘Sup, bitch.” Jimin still has that weird, pitying gaze pointed at you, though his words don’t match it. “Are you okay to go home alone tonight? I can bring your dumb ass home if you want.”
You shove his hand away, ready to bite his head off when you think better of it. If Jimin drives you home, then that lowers the chances of seeing Jungkook down to pretty much zero. 
“You know what? Thanks,” you grouse. Jimin smiles at you winningly, and the image of it brings a shiver down your spine. You hit him, creeped out. “Hey. Stop that, will you? You’re being really weird?”
Jimin scoffs, crossing his arms. “Me? Weird? At least I don’t look like a damn firework ready to explode just because my cringelord ex-boyfriend is singing sappy love songs outside—”
“Shut the fuck up,” you seethe, stomping on his foot. He yelps in pain and slaps your shoulder in retaliation. 
“Ouch! Watch your ogre feet! My shoes are worth twice your monthly rent I’ll have you know,��� he bristles. He breathes deeply, likely finding his inner calm (which you doubt exists). “But because I’m so nice, I’ll ignore your earlier transgression and blame it on your underdeveloped amygdala.”
You don’t know what’s more surprising: the fact that Jimin knew what an amygdala was or that he was forgiving you in the first place. “Whatever. Let’s finish closing up and then head out. I’m exhausted.”
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good-beansdraws · 10 months ago
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Just some 2am Fuutas
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f1owermoon · 8 days ago
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grief really does hit you when you least expect it huh
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pangyham · 11 months ago
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been thinking about the liyue gang and how id draw their physical builds so here are some thoughts i had for xy cy and gm in particular
- xingqiu, unsurprisingly, would be quite lanky. i like to think he has broad-ish shoulders, like a thin athlete's build? hes a long boy to me haha, long face, neck, limbs, fingers etc, so naturally hes stands (comparatively) tall at 5'6" or 5'7"
i like to think hes most physically attractive one and has that handsome princely and boyish charm to him because it adds a lot to his fuckass duality LOL
- chongyun is a lot like xiao imo! short stature but with muscular arms. he seems nimble and flexible because of his normal attack animations (which bears a lot of similarities to xiao's actually! this + the fact that chongyun's normal attacks create gusts of wind further reinforces my hc that xiao trains him). sometimes i watch high energy choreography vids on youtube and some dancers look incredibly light on their feet, almost like their body is inherently bouncy? and i imagine chongyun to have that agility to him. chongyun has a delicate face and aura and i let that bleed into my hcs for his fighting style and physical capabilities hahaha. hes kind of like a cat who's deceptively strong. as for height.. just a few inches taller than xiao, so perceptibly short at 5'4"
- ga ming my new beloved. pretty much similar to chongyun but more muscular and stronger just because he wields his claymore with ease. theres a noticeable weight different between cy and his claymore the way he lugs it up after he swings (or even other claymore users like razor who, on his last hit, bounces from impact). meanwhile ga ming literally slams his to the ground LOL. i love his movements though hes very swift and expressive and radiant.. if cy has delicate movements then ga ming's is fierce and (charmingly!) assertive
ga ming is wonderfully charismatic though, i know hes not well known in liyue harbor yet, but he seems like the type to gain a reputation from his friendliness. how could no one adore him hahaha. 5'5" for height! just between xy and xq
#tangy talks genshin#chongyun gets analyzed most my bad#this was super fun though#while thoughtful ; genshin chara designs will always look distinctly gacha and flashy so a lot of the designs kinda blur together in my hea#this is why i really like looking into their animations particuarly their normal attacks#i think it conveys their personalities really well! it's always something to look forward to when new characters release#i gravitate towards swords polearms and claymores most though because i like the act of swinging and slashing hah. it also requires a lot o#body movement and reflects a lot of irl martial arts fencing and other combat techniques#sword users are always really fun to watch because theyre inherently graceful hahah. i will admit it gets kinda repetitive#i think my favorite NA animation has to be albedo's.. very simple clean and refined. he stands elegantly and puts his arm behind his back o#his 2nd attack which ive been transfixed by since be first came out in 2020 LOL. i love albebo#wow these tags are long as hell#but anyway i actually have more thoughts on xq's physical appearance but its just me rambling about how i think hes funny as fuck#im a proponent of dashingly pretty princely xingqiu not necessarily because i want to bestow upon him desirable traits#but because i think its funny knowing hes just a bit of a loser under all that#hes well known (mr worldwide one might say) and the heir to a prestigious guild and chivalrous talented and prolific#but he writes self insert novels hates carrots had bad handwriting sings really bad#hes just a teenage boy#as always i will 100% have more to say about chongyun but ill save that for another post#ga ming on the other hand.. i dont have anything substantial to say but hes super fun to think about#hes such a likable character#wow these tags are LONG as fuck ill stop now.
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skitskatdacat63 · 2 years ago
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2005 Australian Grand Prix[Redux] - Giancarlo Fisichella, Rubens Barichello & Fernando Alonso(my personal post-race highlights)
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rmbunnie · 1 year ago
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Watched through adventure time start to finish for the first time and of course it was great and of course I'm going to be drawing fanart at some point in the not-distant future (can't say near tho lmao school is keeping me busy) but my god the finale. I already knew the plot points tbh because i Am Online and Like Cartoons and if both of those things are things you are, you see the bubbline kiss and Finn saying "I always thought i'd go out a hero" and that's pretty much unavoidable, but what really got me was Time Adventure.
I saw someone on Twitter or something, maybe on here, say that the antagonist of Adventure Time is personal stagnation, and it was a comeback to someone else, but it really is true that from season 7 on the show starts leaning Realllllly hard into Growth as the topic the show's about (and season 7 is like. a pretty noticeable line for this switch tbh, NOT that the first 6 seasons are unimportant to the final end point, but the change is visible.) This is especially clear seeing as Gumbald and Fern, who refuse to accept growth and change to a unique extent, and are incapable of personal growth due to being an outgrown past version of the mc held that way indefinitely by a grass curse, respectively, are the main antagonistic forces of the final season. (Betty also counts as both an antagonistic force in the finale and unable to accept growth to me seeing as she was the reason Golb was summoned and, I mean, Temple of Mars is ABOUT her being unable to grow on an internal-beliefs level despite accepting the magic of the future as an external tool, so that checks both boxes, but i'm not sure of the overall Betty opinion and also she isn't the main point.) What I'm getting at is, with the major emphasis on changing as an individual, Time Adventure is especially poignant to me, because outside of being a (still very good) meta song about the show ending, in the context of the show it reads as a song about how sad growing as a person is when you're the person who's changing, and how it would be great if you could just. always be a 12 year old kid in the first season who doesn't understand that there are problems that can't be solved and fights you can't win, who can always go back to his treehouse at the end of the day. And how with the passage of time, it's inevitable to change, but at least that kid is and will forever be in season 1, even as the only physical version of himself from the past blows away in the wind as he asks to go back to a place that's now rubble. This isn't exactly breaking news but still, in a show that leans so hard into the way maturing means changing as a person the final message being "it's hard to be a new person and lots of things ARE lost forever but all past versions of you that you can no longer be exist in the past and aren't going anywhere" instead of like, "woohoo! Maturing is neat! Look at how much everything has improved!" is really good. Idk it just kinda means more really knowing that they're sad about the change.
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derekgoffard · 9 months ago
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SCREAMING AND SOBBING AHHHHHH YOU'RE BACKKKKKKKKKKKKKKKK♡♡♡♡♡}□》□○《♤{¤¡》○|€♡¤~|♤《○{♤¤■
!!!!8282737VWGWYywgyc !!!! * SOBBING IN SYNC WITH YOU * 😭😭😭😭😭😭 !!THIS IS SUCH A NICE THING TO SAY!?! OGH- 😭😭 THANK YOU MUCH!!!!! <333!!!! \(T_T)/ SNIFF SNIFF....SNEEF
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creativebrainrot · 12 days ago
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this time last year my dad and i had just packed the car in a rush and set off on our moving roadtrip, out of the awful situation i grew up in that only got worse over the years. we'd spent the year dealing with food insecurity, financial insecurity, a shitton more trauma and pain.
and today we have a nice apartment in a much better state where both of us can live as openly as we like or not. We get to choose now, and money is now, i'd say 15% the problem it used to be; it's amazing.
i like it here, its cold it snows there's simple ways to make money when youre not scared to death that the survey site might deny you the handful of cents you need to cash out the five dollars that could feed you for the night.
If nothing else in our life, my dad and I succeeded in our first 'life goal:' Escape. so whatever happens next, we made it through that at least.
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radioroxx · 1 year ago
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ok bear with me for a sec trying to think how to phrase this
in order to destroy all three glamrocks and get all the upgrades, youre required to stay past 6am for freddy to give you the extra pass. before ruin came out we all assumed this was the canon ending where you would go down to see burntrap. you’re required to have all three upgrades to get down there so it made sense
BUT. we now know princess quest is the actual ending. in princess quest route, you’re only required to destroy two animatronics. roxy (always required) and chica (her route starts in fazerblast -> find vanny hideout -> pq3). you can get the three star ending without ever doing the monty boss fight.
(and even if the player DOES choose monty first, you can still go back to fazerblast post-6am and go straight to vannys hideout ending instead of doing the trash compactor)
anyway anyway. the point is that it is entirely possible in the 3 star ending for one of the glams to have survived. we didnt need all the parts. but we see them in ruin, and ALL of their special upgrades are missing. WHICH MEANS,
gregory found and played the first two games. destroyed two animatronics. SURVIVED til 6am. THEN he went back, saved vanessa, and killed the last band member forrr…the fun of it?? to rub it in?
honestly props to him lol
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